On Your Hands 5.9


A new version of On Your Hands has released, version 5.9. The update should be automatically applied when you restart the game. The changes include:

-Intro sequence now starts with Skeleton Studios logo
-Addressed an issue with inconsistent data log counts
-Prot is now left handed as god intended (can be switched via the options menu)
-Collecting every power crystal now unlocks the Developer's Console

-Map00: Addressed a few issues with the level select
-Map00: Level select now shows overall crystal count
-Map02: Modified the grabber pickup animation to reflect Prot's lefthandedness
-Map02: Activate prompt is no longer sticky
-Map02: Fixed a bug where players could return to the grabber after loading a checkpoint to break the animation

-Map06: A voice line is now triggered if the player takes the battery from Map08, quits to the menu, and then accesses Map06 via the level select and inserts the battery
-Map08: Slight tweak to address a skip
-Map09: Dying to the Grinder will now permanently enable the Force Field

-Episode 3: Level configuration is now based on the state of your runes instead of the state of which level you just came from
-Map14: Direction change
-Map15: Further tweaks to right side puzzle

-Episode 4: The Codex now lists relevant synthesis bolts and the valid targets for each one. The Codex will dynamically update with the function of each synthesis bolt once the player uses them.
-Episode 4/5 Orange colored magic bolts are now more orange
-Map16: Troopers should perform significantly better when firing
-Map18: Modified the first puzzle to force players to use Indigo-Yellow Synthesis
-Map18: Added a keyprompt for Indigo-Yellow Synthesis
-Map18: Fixed an issue where the player could not interact with the elevator after loading the second checkpoint
-Map18: Blue-Indigo synthesis now has a visual effect associated to make it more obvious
-Map20: Hallway after first Ghost Player puzzle is tweaked to address a potential softlock
-Map20: Second puzzle tweaked

-Map21: Various exploit fixes
-Map22: Final Mack tape now has music
-Map22: Added Credits Sequence
-Map00: Post-game main menu now lets you display the trinkets on the shelf by clicking on the Grabber
-Map00: Post-game level select now allows the player to select a configuration of Map06 and Map11

KNOWN ISSUES
These problems are known internally and will be addressed in a 5.10 patch:

-Level Select Menu lacks controller support
-Codex lacks controller support
-Map11 wire sequence lacks controller support
-Linux users have reported issues with seeing the oxygen meter or tanker meter
-Colorblind option currently doesn't indicate the player's equipped magic

As usual, any issues can be reported and feedback given on the available channels. This is the last major push for a while, as all the devs are going on break, barring some admin work. Of course, we'll still do our best to address any bugs or issues. Thank you all for your continued support.

Files

OYH-5.9.zip 894 MB
May 08, 2023

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